loom_types_events

Struct StateUpdateEvent

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pub struct StateUpdateEvent<DB> {
    pub next_block_number: BlockNumber,
    pub next_block_timestamp: u64,
    pub next_base_fee: u64,
    market_state: DB,
    state_update: GethStateUpdateVec,
    state_required: Option<GethStateUpdateVec>,
    directions: BTreeMap<PoolWrapper, Vec<(Address, Address)>>,
    pub stuffing_txs_hashes: Vec<TxHash>,
    pub stuffing_txs: Vec<Transaction>,
    pub origin: String,
    pub tips_pct: u32,
}

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§next_block_number: BlockNumber§next_block_timestamp: u64§next_base_fee: u64§market_state: DB§state_update: GethStateUpdateVec§state_required: Option<GethStateUpdateVec>§directions: BTreeMap<PoolWrapper, Vec<(Address, Address)>>§stuffing_txs_hashes: Vec<TxHash>§stuffing_txs: Vec<Transaction>§origin: String§tips_pct: u32

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impl<DB: DatabaseRef> StateUpdateEvent<DB>

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pub fn new( next_block: u64, next_block_timestamp: u64, next_base_fee: u64, market_state: DB, state_update: GethStateUpdateVec, state_required: Option<GethStateUpdateVec>, directions: BTreeMap<PoolWrapper, Vec<(Address, Address)>>, stuffing_txs_hashes: Vec<TxHash>, stuffing_txs: Vec<Transaction>, origin: String, tips_pct: u32, ) -> StateUpdateEvent<DB>

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pub fn evm_env(&self) -> Env

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pub fn directions(&self) -> &BTreeMap<PoolWrapper, Vec<(Address, Address)>>

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pub fn market_state(&self) -> &DB

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pub fn state_update(&self) -> &GethStateUpdateVec

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pub fn state_required(&self) -> &Option<GethStateUpdateVec>

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pub fn stuffing_len(&self) -> usize

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pub fn stuffing_txs_hashes(&self) -> &Vec<TxHash>

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pub fn stuffing_txs(&self) -> &Vec<Transaction>

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pub fn stuffing_tx_hash(&self) -> TxHash

Trait Implementations§

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impl<DB: Clone> Clone for StateUpdateEvent<DB>

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fn clone(&self) -> StateUpdateEvent<DB>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

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impl<DB> Freeze for StateUpdateEvent<DB>
where DB: Freeze,

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impl<DB> !RefUnwindSafe for StateUpdateEvent<DB>

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impl<DB> Send for StateUpdateEvent<DB>
where DB: Send,

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impl<DB> Sync for StateUpdateEvent<DB>
where DB: Sync,

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impl<DB> Unpin for StateUpdateEvent<DB>
where DB: Unpin,

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impl<DB> !UnwindSafe for StateUpdateEvent<DB>

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